Reply-To: Michael =?ISO-8859-1?Q?B=E4uerle?= <
michael.baeuerle@gmx.net>
SkullKrusher wrote:
cr0c0d1le wrote:
Michael B„uerle <michael.baeuerle@stz-e.de> writes:
Doom has 30th anniversary and there are some new maps from
John Romero:
<https://romero.com/sigil>
Nice. Thanks for sharing.
do they work with vanilla doom?
Quoted from the README:
|
| COMPATIBLE VERSIONS
|
| There are some players who would like to use a more strict, old-school
| port of DOOM like PRBOOM+ or CRISPY DOOM, or the Eternity Engine.
| SIGIL II was not made for strict vanilla-compatible DOOM ports, but it
| may work with some of them. I tried to be as compatible as I could
| without creating an entirely new WAD. Some of these source ports may
| be updated to work with SIGIL II.
And the text file says:
|
| Advanced engine needed : Limit-removing. Developed using GZDoom.
I have tested it with Doom Legacy and it does not work because Episode 6
is not supported.
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