Hi folks, I am curious if some people have 80 cols setups for their C64. Perhaps that is C128 territory only? I've seen some BBSs dedicated to 40
cols and PETSCII presentations, so maybe I am missing the point
entirely. I'm just curious. I love all the micros from '77 and up.
Thanks!
Hi folks, I am curious if some people have 80 cols setups for their C64. Perhaps that is C128 territory only? I've seen some BBSs dedicated to 40
cols and PETSCII presentations, so maybe I am missing the point
entirely. I'm just curious. I love all the micros from '77 and up.
Thanks!
Captain Nemo wrote to All <=-
The C64 has no native way to do 80 columns.
That said, some terminal programs offered an 80 column mode for the C64 that basically just changed the font.
IHMO: It looked awful and was hard to read. But YMMV.
Hi folks, I am curious if some people have 80 cols
setups for their C64. Perhaps that is C128 territory
Hi folks, I am curious if some people have 80 cols
setups for their C64. Perhaps that is C128 territory
Hi folks, I am curious if some people have 80 cols
setups for their C64. Perhaps that is C128 territory
only?
mpower wrote:
Hi folks, I am curious if some people have 80 cols
setups for their C64. Perhaps that is C128 territory
only?
The 8-bit Guy has a good video on how to achieve 80 columns on the
C64, and why doing so is rare.
<https://www.youtube.com/watch?v=BJzOErvJwZs>
I vaguely remember his video on the subject. Wasn't it sort of
cheating by scrunching the fonts?
On Sat, 03 Oct 2026 12:12:14 -0700
Daniel <me@fuhgitabutit.com> wrote:
I vaguely remember his video on the subject. Wasn't it sort of
cheating by scrunching the fonts?
Yes, it involves running in bitmap mode and rendering text "by hand;"
there was an article on this in Compute! back in the day. On top of
being slower, it's hard to come up with a readable font in a 4x8 cell (especially since you need a 1px gutter to separate the characters, so
it's effectively 3x7,) so it's no surprise that it wasn't very common.
...there might need to be a lot of character pairs, you'd run
out of characters to redefine.
Yes, it involves running in bitmap mode and rendering text "by
hand;" there was an article on this in Compute! back in the day. On
top of being slower, it's hard to come up with a readable font in a
4x8 cell (especially since you need a 1px gutter to separate the characters, so it's effectively 3x7,) so it's no surprise that it
wasn't very common.
I've wondered if it could've been done by using character mode. Since
you can redefine all characters you could stuff two narrow characters
into one on the go. It feels like it could be an easy thing when
rendering but there might need to be a lot of character pairs, you'd
run out of characters to redefine.
Yeechang Lee <ylee@columbia.edu> writes:
mpower wrote:
Hi folks, I am curious if some people have 80 cols
setups for their C64. Perhaps that is C128 territory
only?
The 8-bit Guy has a good video on how to achieve 80 columns on the
C64, and why doing so is rare.
<https://www.youtube.com/watch?v=BJzOErvJwZs>
I vaguely remember his video on the subject. Wasn't it sort of cheating
by scrunching the fonts? God that was years ago. I started disliking him
with that stupid commander x16 project.
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