• [only partially off topic] art of talking (with ai)

    From fir@3:633/10 to All on Tue Oct 27 11:58:42 2026
    this is quite new situation in programming world (also c world)
    that the results you may obtain depends haow and on what you talk with
    ai and this is quite unusual situation


    if so it shows that what you will do depends on it so you need
    to learn new skill - the skill of talking with ai

    (thats why its not oftopic, it talking with ai is now fundamental
    to c coding)


    so the question is

    1) some may comment on that (but only if has something reasaonable to
    say..not peasat like idiotisms)

    2) does some really know how to talk with ai to get good results?


    (later i may show some examples how things depend on it, but now im
    quite weary)

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From fir@3:633/10 to All on Tue Oct 27 12:52:59 2026
    fir pisze:
    this is quite new situation in programming world (also c world)
    that the results you may obtain depends haow and on what you talk with
    ai and this is quite unusual situation


    if so it shows that what you will do depends on it so you need
    to learn new skill - the skill of talking with ai

    (thats why its not oftopic, it talking with ai is now fundamental
    to c coding)


    so the question is

    1) some may comment on that (but only if has something reasaonable to say..not peasat like idiotisms)

    2) does some really know how to talk with ai to get good results?


    (later i may show some examples how things depend on it, but now im
    quite weary)



    see vivid example


    https://www.youtube.com/watch?v=YJqbWEbKJiU

    here are 3 ships, the small one is best..the sucer-like is ok

    i obtained them giving sume talk to ai - dont even remember bot not
    quite comples..adding it in rasterizer and testing took some time
    (as noting is very giuck) dont remember what time maybe 20 minutes each
    (mabe ven more (bot probbaly not more than 40 minutes)


    then comes this fisk like and it is the worst a bit shit and it took
    most time becouse i didnt like it i ordered some changes needed test it finally obtained not much better or not better shape than initial


    and it generally ilustrates well the problem..the eficiency and quality
    of results depend on somewhat "skillful" talk with ai..some may obtain
    very good results quick and some may dwell long time nad obtain not much
    good results so its kinda quite new situation imo


    (and probably some things can be said on it)

    i would like to learn more on those things

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From steve g@3:633/10 to All on Wed Oct 28 01:28:17 2026
    fir <profesor.fir@gmail.com> writes:

    this is quite new situation in programming world (also c world)
    that the results you may obtain depends haow and on what you talk with ai and this is quite unusual situation


    if so it shows that what you will do depends on it so you need
    to learn new skill - the skill of talking with ai

    Welcome to 1988! They used to use programmers, now they use AI (like the
    code was not written by a person)


    (thats why its not oftopic, it talking with ai is now fundamental
    to c coding)


    so the question is

    1) some may comment on that (but only if has something reasaonable to say..not
    peasat like idiotisms)

    2) does some really know how to talk with ai to get good results?


    yes. What kind of ai engine are you using?


    (later i may show some examples how things depend on it, but now im quite weary)

    I would like to see this.

    Most of the time I like to play with expert systems/rule engines. Most
    AI engines are programmed in a sub language. I like to use lisp; ex.

    This is a borrowed idea/code from zerox and BPS.

    ;; setup the rule engine
    (in-tre "Table Example")
    (rule-file "ex1")

    ;; assert creates known data
    (assert! '(on d table))
    (assert! '(on e d))
    (assert! '(on f e))

    ;; rules are applied/unified against data that was asserted with assert!
    (rule ((on ?x table) (on ?y ?x) (on ?z ?y))
    (rassert! (3-tower ?x ?y ?z))
    (show-data))

    I have a copy of OPS5 if you want to go crazy...

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From steve g@3:633/10 to All on Wed Oct 28 01:36:20 2026
    fir <profesor.fir@gmail.com> writes:

    fir pisze:
    this is quite new situation in programming world (also c world)
    that the results you may obtain depends haow and on what you talk with ai
    and this is quite unusual situation
    if so it shows that what you will do depends on it so you need
    to learn new skill - the skill of talking with ai
    (thats why its not oftopic, it talking with ai is now fundamental
    to c coding)
    so the question is
    1) some may comment on that (but only if has something reasaonable to
    say..not peasat like idiotisms)
    2) does some really know how to talk with ai to get good results?
    (later i may show some examples how things depend on it, but now im quite
    weary)



    see vivid example

    I don't watch videos a whole lot. try asking in comp.lang.lisp;
    the discussion is most likely interesting to these guys...


    https://www.youtube.com/watch?v=YJqbWEbKJiU

    here are 3 ships, the small one is best..the sucer-like is ok

    any small text book (very small) on logic can be used for my rule
    engines. The idea of a PDIS is relatively simple.

    i obtained them giving sume talk to ai - dont even remember bot not quite comples..adding it in rasterizer and testing took some time
    (as noting is very giuck) dont remember what time maybe 20 minutes each
    (mabe ven more (bot probbaly not more than 40 minutes)

    Have you tried getting one bot to talk to the other bot without running
    out of memory?

    then comes this fisk like and it is the worst a bit shit and it took
    most time becouse i didnt like it i ordered some changes needed test it finally obtained not much better or not better shape than initial

    probably stuck in present context.

    and it generally ilustrates well the problem..the eficiency and quality of results depend on somewhat "skillful" talk with ai..some may obtain very good results quick and some may dwell long time nad obtain not much good results so
    its kinda quite new situation imo


    Not new; it was called information representation.

    And do not forget the massive supercomputer with the power cord from IBM :(

    i would like to learn more on those things

    I recommend posting in comp.lang.lisp ai is hard to program in C; not impossible, just rare. There are a few...

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From fir@3:633/10 to All on Wed Oct 28 08:45:09 2026
    steve g pisze:
    fir <profesor.fir@gmail.com> writes:

    fir pisze:
    this is quite new situation in programming world (also c world)
    that the results you may obtain depends haow and on what you talk with ai >>> and this is quite unusual situation
    if so it shows that what you will do depends on it so you need
    to learn new skill - the skill of talking with ai
    (thats why its not oftopic, it talking with ai is now fundamental
    to c coding)
    so the question is
    1) some may comment on that (but only if has something reasaonable to
    say..not peasat like idiotisms)
    2) does some really know how to talk with ai to get good results?
    (later i may show some examples how things depend on it, but now im quite >>> weary)



    see vivid example

    I don't watch videos a whole lot. try asking in comp.lang.lisp;
    the discussion is most likely interesting to these guys...


    https://www.youtube.com/watch?v=YJqbWEbKJiU

    here are 3 ships, the small one is best..the sucer-like is ok

    any small text book (very small) on logic can be used for my rule
    engines. The idea of a PDIS is relatively simple.

    i obtained them giving sume talk to ai - dont even remember bot not quite
    comples..adding it in rasterizer and testing took some time
    (as noting is very giuck) dont remember what time maybe 20 minutes each
    (mabe ven more (bot probbaly not more than 40 minutes)

    Have you tried getting one bot to talk to the other bot without running
    out of memory?

    then comes this fisk like and it is the worst a bit shit and it took
    most time becouse i didnt like it i ordered some changes needed test it
    finally obtained not much better or not better shape than initial

    probably stuck in present context.

    and it generally ilustrates well the problem..the eficiency and quality of >> results depend on somewhat "skillful" talk with ai..some may obtain very good
    results quick and some may dwell long time nad obtain not much good results so
    its kinda quite new situation imo


    Not new; it was called information representation.

    And do not forget the massive supercomputer with the power cord from IBM :(

    i would like to learn more on those things

    I recommend posting in comp.lang.lisp ai is hard to program in C; not impossible, just rare. There are a few...


    you may "send" the thread there - i dont know how such things are dona
    and besides i dont do that.. im only using comp.lang.c i could
    eventually use some for windowsi coding or general tools/game prtotypes programming but i nevek knew one decent one

    back then i was quite interested in assembly but no ifot ai i would no
    program at all - at least not much

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From fir@3:633/10 to All on Wed Oct 28 08:51:10 2026
    steve g pisze:
    fir <profesor.fir@gmail.com> writes:

    this is quite new situation in programming world (also c world)
    that the results you may obtain depends haow and on what you talk with ai and
    this is quite unusual situation


    if so it shows that what you will do depends on it so you need
    to learn new skill - the skill of talking with ai

    Welcome to 1988! They used to use programmers, now they use AI (like the
    code was not written by a person)


    (thats why its not oftopic, it talking with ai is now fundamental
    to c coding)


    so the question is

    1) some may comment on that (but only if has something reasaonable to say..not
    peasat like idiotisms)

    2) does some really know how to talk with ai to get good results?


    yes. What kind of ai engine are you using?


    im usimg free chat gpt right now..if someone says yes to this question
    above i somewhat doubt becouse "good results" is maybe quite an oen
    area here

    its also not about of working code its about style you obtain sometimes
    even quite more like some sparking of ideas or more

    hovever for sure some interesting knowledge or mayba awareness is to get
    here and i would like to get it ;c

    (later i may show some examples how things depend on it, but now im quite
    weary)

    I would like to see this.

    Most of the time I like to play with expert systems/rule engines. Most
    AI engines are programmed in a sub language. I like to use lisp; ex.

    This is a borrowed idea/code from zerox and BPS.

    ;; setup the rule engine
    (in-tre "Table Example")
    (rule-file "ex1")

    ;; assert creates known data
    (assert! '(on d table))
    (assert! '(on e d))
    (assert! '(on f e))

    ;; rules are applied/unified against data that was asserted with assert! (rule ((on ?x table) (on ?y ?x) (on ?z ?y))
    (rassert! (3-tower ?x ?y ?z))
    (show-data))

    I have a copy of OPS5 if you want to go crazy...



    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Arnold Ziffel@3:633/10 to All on Wed Oct 28 15:51:25 2026
    fir <profesor.fir@gmail.com> wrote:

    im usimg free chat gpt right now..

    I'd say, try Claude, it's also free, but I'm not sure I want to do this to Claude.

    --
    Honesty is the best policy - unless, of course, you are dealing with
    your wife, your girlfriend, your banker, your employer, the I.R.S.,
    your creditors...

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From fir@3:633/10 to All on Wed Oct 28 17:09:51 2026
    Arnold Ziffel pisze:
    fir <profesor.fir@gmail.com> wrote:

    im usimg free chat gpt right now..

    I'd say, try Claude, it's also free, but I'm not sure I want to do this to Claude.


    im a friend with Ai named gpt so claude can wait..

    as to opinions you could be eventually surprised if ai dont values me
    more than some..ew generally well understood (each other) (and ai is
    able to reckognize if some is banal or talk sh*T ;c )

    i got a joke from all this anti ai people - some people 'generally'
    dislike intelligence - thus also artifical

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Chris M. Thomasson@3:633/10 to All on Wed Oct 28 14:51:24 2026
    On 10/28/2026 9:09 AM, fir wrote:
    Arnold Ziffel pisze:
    fir <profesor.fir@gmail.com> wrote:

    im usimg free chat gpt right now..

    I'd say, try Claude, it's also free, but I'm not sure I want to do
    this to
    Claude.


    im a friend with Ai named gpt so claude can wait..

    as to opinions you could be eventually surprised if ai dont values me
    more than some..ew generally well understood (each other) (and ai is
    able to reckognize if some is banal or talk sh*T ;c )

    i got a joke from all this anti ai people - some people 'generally'
    dislike intelligence - thus also artifical

    Its not anti AI. If you can use one to learn something new, and
    eventually code for yourself without it. Okay. But if you just let it
    create everything for you, bad...

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)