• Game over

    From HAL 9000@3:633/10 to All on Tue May 5 00:45:07 2026
    hmm, I just asked Claude to create a chess engine in C++: first attempt
    had a bug, second attempt seems to work. AIs are no longer stochastic
    parrots IMO.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From boltar@3:633/10 to All on Tue May 5 08:29:56 2026
    On Tue, 05 May 2026 00:45:07 GMT
    HAL 9000 <hal@discovery.nasa> gabbled:
    hmm, I just asked Claude to create a chess engine in C++: first attempt
    had a bug, second attempt seems to work. AIs are no longer stochastic >parrots IMO.

    You're assuming it hasn't ingested the source code for multiple chess
    engines on github. Try getting it to generate code for some obscure game
    no one has heard of or you've made up.


    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From HAL 9000@3:633/10 to All on Tue May 5 10:25:22 2026
    On Tue, 05 May 2026 00:45:07 +0000, HAL 9000 wrote:

    hmm, I just asked Claude to create a chess engine in C++: first attempt
    had a bug, second attempt seems to work. AIs are no longer stochastic
    parrots IMO.

    https://github.com/i42output/stockparrot

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)