• xkcd #3294

    From Mark Shaw@3:633/10 to All on Fri Sep 4 16:30:57 2026
    https://xkcd.com/3294

    I don't get it. Someone 'splain?

    Thanks

    --
    Mark Shaw moc TOD liamg TA wahsnm ======================================================================== "Ironic that the two O's in 'cooperate' insisted on
    having their own separate sounds...." -Nathan W. Pyle

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Jay Morris@3:633/10 to All on Fri Sep 4 12:16:11 2026
    On 9/4/2026 11:30 AM, Mark Shaw wrote:
    https://xkcd.com/3294

    I don't get it. Someone 'splain?

    Thanks


    https://www.explainxkcd.com/wiki/index.php/3294:_Asteroid_Mission

    This refers to noclip mode in videogames: "A cheat that allows players
    to pass through normally impenetrable objects ? walls, ceilings, and
    floors ? by disabling clipping". In most online games this results in a
    ban. In others it disables achievements, or requires enabling cheats.
    Often it functions from a built-in developer console, such as in
    {w|Source (game engine)} games such as {w|Half-life (video game)} or
    {w|Portal (video game)}. Or, a hacked client, in most cases.


    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mark Shaw@3:633/10 to All on Fri Sep 4 23:07:02 2026
    Jay Morris <morrisj@epsilon3.me> wrote:
    On 9/4/2026 11:30 AM, Mark Shaw wrote:

    https://xkcd.com/3294

    I don't get it. Someone 'splain?

    Thanks

    https://www.explainxkcd.com/wiki/index.php/3294:_Asteroid_Mission

    This refers to noclip mode in videogames: "A cheat that allows players
    to pass through normally impenetrable objects ? walls, ceilings
    , and
    floors ? by disabling clipping". In most online games this resu
    lts in a
    ban. In others it disables achievements, or requires enabling cheats.
    Often it functions from a built-in developer console, such as in
    {w|Source (game engine)} games such as {w|Half-life (video game)} or {w|Portal (video game)}. Or, a hacked client, in most cases.

    Aha. No wonder I didn't get it; I haven't played video games since
    the Quake days.

    Thanks again.

    --
    Mark Shaw moc TOD liamg TA wahsnm =========================
    =========================
    ======================
    "Ironic that the two O's in 'cooperate' insisted on
    having their own separate sounds...." -Nathan W. Pyle

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Torbjorn Lindgren@3:633/10 to All on Mon Sep 7 23:01:40 2026
    Mark Shaw <mshaw@panix.com> wrote:
    Jay Morris <morrisj@epsilon3.me> wrote:
    https://xkcd.com/3294

    I don't get it. Someone 'splain?

    https://www.explainxkcd.com/wiki/index.php/3294:_Asteroid_Mission

    This refers to noclip mode in videogames: "A cheat that allows players
    to pass through normally impenetrable objects ? walls, ceilings, and
    floors ? by disabling clipping". In most online games this results in a
    ban. In others it disables achievements, or requires enabling cheats.
    Often it functions from a built-in developer console, such as in
    {w|Source (game engine)} games such as {w|Half-life (video game)} or
    {w|Portal (video game)}. Or, a hacked client, in most cases.

    Aha. No wonder I didn't get it; I haven't played video games since
    the Quake days.

    Sounds like you played the game that is the trope namer? :-)

    I guess you could argue the trope namer is really Doom II which came
    out two years earlier, also by id Software but I'm going with Quake,
    it was what made it universal.


    Brief history of "noclip" and a possible Usenet connection:

    Some claim the first game with "noclip" was id Software's Commander
    Keen 4-6 (1991) though it's triggered by a keyboard combination.
    It's... possible but I'm sceptical.

    Doom (1993) by id Software had a "console" where commands could be
    entered to change settings (graphics setting, difficulty, map
    debugging, lots more) - the command to disable clipping was
    "idspispopd". This name for the command supposedly comes from an
    Usenet post on comp.sys.ibm.pc.games.action [1].

    But everyone kept referring to it as "noclip" and so when Doom II came
    out only one year later (1994) id Software rolled with it and switched
    to using "noclip".

    It was also used in the original Quake (1996) and most? all? future id
    Software titles has both a console and a noclip command (single-player
    only for obvious reasons).

    Quake was influental enough that pretty much every game that had the functionality and a console after that used this term.

    1. https://www.youtube.com/watch?v=3vHV5B77RM8&t=127s

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)