This sounds like something straight out of Mao's Little Red Book. What the F >is happening to England?
(I hope posting about this doesn't get super70s' panties in a twist. Not >really, I hope they twist high and tight)
This sounds like something straight out of Mao's Little Red Book. What the F is happening to England?
(I hope posting about this doesn't get super70s' panties in a twist. Not really, I hope they twist high and tight)
----------------------------- https://www.telegraph.co.uk/news/2026/01/09/prevent-video-game-extremist/
A state-funded computer game is warning teenagers that they risk being referred to a counter-terrorism programme if they question mass migration.
Pathways is an interactive game designed for 11- to 18-year-old pupils and funded by Prevent, a Home Office programme for tackling extremism. Young players are directed to help their in-game characters-- a white teenage boy and girl-- to avoid being reported for "extreme Right-wing ideology" after discussing migration online. Characters can face extremism referrals if they choose to engage with groups that spread "harmful ideological messages" or join protests against the "erosion of British values". Even researching online
immigration statistics is portrayed negatively.
Other in-game pitfalls include sharing a video that claims Muslim men, rather than homeless veterans, are being given emergency accommodations. An in-game meter monitors how extreme the character's behaviour is. Students who "lose" the game may be given counseling to deal with "inappropriate ideological thoughts" or referred to an anti-terrorism expert.
The game was developed with government backing by councils in East Yorkshire over growing concerns about immigration and tensions about migrant accommodation in their communities.
How the Game Works
School pupils asked to play Pathways must first choose their character, either
a boy or girl named Charlie, who has recently joined college after leaving school.
Charlie is described throughout the game using the pronoun "they" regardless of the gender chosen. The game also makes a point of showing Charlie's home life, where he eats dinner with his two progressive lesbian mothers. At one point, Charlie visits his conservative father in a different town, which is portrayed as only slightly better than a trip through Mordor.
Throughout the game, Charlie is faced with a number of choices and players make decisions based on multiple-choice questions. These are marked red for bad and green for good. The first is whether or not to download a video shared
on a gaming platform: players are asked to choose between telling an adult; discussing the video to find out more, or sharing it.
Then Charlie, who is outperformed by a black student at college, must decide whether or not to accept his misfortune or blame immigrants for "stealing jobs". After this, Charlie comes across a video that claims "Muslim men are stealing the places of British veterans in emergency accommodation and the government is betraying white British people who should "take back control of our country".
Charlie can scroll past it or engage directly with the post. Choosing to engage leads to the message: "Unfortunately, Charlie didn't realise that some of the groups they were engaging with were actually illegal." He or she is given the option to "find out more about the topic", but this research is framed negatively. The character is shown being bombarded with research papers, statistics, information about protests and other material regarding the "replacement? of white people".
After this, he or she continues browsing and encounters "lots of harmful groups who agreed with these sentiments". Charlie is asked to join a group called Action for Britain, with the option of ignoring the request. He or she is later invited to attend a protest against "the changes that Britain has been through in the last few years and the erosion of British values". The character can decline, but if they attend, he or she is almost arrested and learns that the protest seems "more about racism and anti-immigration than British values".
After the player completes Pathways, a screen says: "Congratulations on completing all the scenarios! Let's explore the consequences of your character's choices and see what lies ahead."
Then, if Charlie has made moderately 'bad' choices, the character is referred to Prevent by a teacher. He or she is given counseling and attends workshops to learn to "engage positively with ideology and the differences between right
and wrong in expressing political beliefs".
If he or she has made more radical decisions, Charlie receives closer attention, and is given specific counseling to deal with "inappropriate ideological thoughts".
If Charlie has made all the red decisions, he or she is referred to Prevent and Channel, a government scheme for those who "provoke terrorism concerns" and given a mentor.
The Pathways game was designed for use in schools. It was originally developed
in 2023 for East Riding of Yorkshire and Hull city councils to tackle any risk
of "extreme right-wing narratives". A year earlier, in 2022, Hull councilors had raised concerns that the Home Office was sending excessive numbers of migrants to local hotels. That same year, East Riding council attempted a legal challenge to block Home Office plans for migrant accommodation.
In 2024, Hull became the scene of protests centered on a migrant hotel in the city. It was part of widespread unrest after Axel Rudakubana, the son of Rwandan refugees, murdered three young girls in Southport. It later emerged that the killer had been referred to Prevent three times.
Pathways comes with material for teachers, who are urged to use the resource to "demonstrate the local threat picture, concentrating specifically on extreme right-wing activities specifically. The project was funded by the Home
Office's Preventing Radicalisation Fund, which supports the Prevent anti-extremism programme.
According to 2024 Home Office figures, Prevent received more referrals for right-wing radicalisation (19%) than Islamist (13%). MI5 stated in 2024 that the threat of Islamist attacks accounted for 75% of its counter-terror workload.
The game, designed by Shout Out UK (SOUK), as a media literacy organisation, has been shared beyond Yorkshire to help other local authorities try to tackle
extremism. Matteo Bergamini, SOUK's founder and CEO, said: "Teaching media literacy ensures that all those impacted by our programmes leave with life-long tools and skills to safeguard themselves from these threats.
"Our Pathways game is designed for the local threat picture in collaboration with the local authority and funded by the Home Office, to teach about the concept of extremism and radicalisation and illustrate the scope of online dangers and radicalisation routes. Games can be a fantastic and interactive way to engage young people in complex topics and showcase the support available to them."
The effectiveness of Prevent has been questioned in recent years. In an official review, Sir William Shawcross, its independent reviewer, said it had become too focused on right-wing extremism. This focus was criticised in 2025,
when it emerged that Prevent saw concern about mass migration as a terrorist ideology requiring intervention.
The Telegraph revealed that an online training course listed "cultural nationalism" as a belief that could lead to a Prevent referral. This included the belief that Western culture is under threat from mass migration and belief
that there is a lack of integration by certain ethnic and cultural groups. State concern over Right-wing beliefs has led to civil servants being told to monitor social media posts that spread concerns about migrants, including objections to new arrivals being given housing.
The advice was issued to the 6,000-strong Government Communications Service in
October during protests outside migrant hotels following the sexual assault of
a 14-year-old schoolgirl from Epping, Essex, by Hadush Kebatu, an Ethiopian migrant being housed at a local hotel.
A Home Office spokesman said: "Prevent has diverted nearly 6,000 people away from violent ideologies, stopping terrorists and keeping our country safe. We provide funding to local authorities to tackle a range of threats, including Islamist extremism and the extreme right wing. These projects are designed to target local radicalisation risks and are created and delivered independently of government."
East Riding of Yorkshire and Hull councils have been contacted for comment.
On 2026-01-14 7:23 p.m., BTR1701 wrote:
This sounds like something straight out of Mao's Little Red Book. What the FThis program is beyond appalling. They are literally using tax money to
is happening to England?
(I hope posting about this doesn't get super70s' panties in a twist. Not
really, I hope they twist high and tight)
-----------------------------
https://www.telegraph.co.uk/news/2026/01/09/prevent-video-game-extremist/ >>
A state-funded computer game is warning teenagers that they risk being
referred to a counter-terrorism programme if they question mass migration. >>
Pathways is an interactive game designed for 11- to 18-year-old pupils and >> funded by Prevent, a Home Office programme for tackling extremism. Young
players are directed to help their in-game characters-- a white teenage boy >> and girl-- to avoid being reported for "extreme Right-wing ideology" after >> discussing migration online. Characters can face extremism referrals if they
choose to engage with groups that spread "harmful ideological messages" or >> join protests against the "erosion of British values". Even researching
online
immigration statistics is portrayed negatively.
Other in-game pitfalls include sharing a video that claims Muslim men,
rather
than homeless veterans, are being given emergency accommodations. An in-game
meter monitors how extreme the character's behaviour is. Students who "lose"
the game may be given counseling to deal with "inappropriate ideological
thoughts" or referred to an anti-terrorism expert.
The game was developed with government backing by councils in East Yorkshire
over growing concerns about immigration and tensions about migrant
accommodation in their communities.
How the Game Works
School pupils asked to play Pathways must first choose their character,
either
a boy or girl named Charlie, who has recently joined college after leaving >> school.
Charlie is described throughout the game using the pronoun "they" regardless
of the gender chosen. The game also makes a point of showing Charlie's home >> life, where he eats dinner with his two progressive lesbian mothers. At one >> point, Charlie visits his conservative father in a different town, which is >> portrayed as only slightly better than a trip through Mordor.
Throughout the game, Charlie is faced with a number of choices and players >> make decisions based on multiple-choice questions. These are marked red for >> bad and green for good. The first is whether or not to download a video
shared
on a gaming platform: players are asked to choose between telling an adult; >> discussing the video to find out more, or sharing it.
Then Charlie, who is outperformed by a black student at college, must decide
whether or not to accept his misfortune or blame immigrants for "stealing >> jobs". After this, Charlie comes across a video that claims "Muslim men are >> stealing the places of British veterans in emergency accommodation and the >> government is betraying white British people who should "take back control >> of
our country".
Charlie can scroll past it or engage directly with the post. Choosing to
engage leads to the message: "Unfortunately, Charlie didn't realise that
some
of the groups they were engaging with were actually illegal." He or she is >> given the option to "find out more about the topic", but this research is >> framed negatively. The character is shown being bombarded with research
papers, statistics, information about protests and other material regarding >> the "replacement? of white people".
After this, he or she continues browsing and encounters "lots of harmful
groups who agreed with these sentiments". Charlie is asked to join a group >> called Action for Britain, with the option of ignoring the request. He or >> she
is later invited to attend a protest against "the changes that Britain has >> been through in the last few years and the erosion of British values". The >> character can decline, but if they attend, he or she is almost arrested and >> learns that the protest seems "more about racism and anti-immigration than >> British values".
After the player completes Pathways, a screen says: "Congratulations on
completing all the scenarios! Let's explore the consequences of your
character's choices and see what lies ahead."
Then, if Charlie has made moderately 'bad' choices, the character is
referred
to Prevent by a teacher. He or she is given counseling and attends workshops
to learn to "engage positively with ideology and the differences between
right
and wrong in expressing political beliefs".
If he or she has made more radical decisions, Charlie receives closer
attention, and is given specific counseling to deal with "inappropriate
ideological thoughts".
If Charlie has made all the red decisions, he or she is referred to Prevent >> and Channel, a government scheme for those who "provoke terrorism concerns" >> and given a mentor.
The Pathways game was designed for use in schools. It was originally
developed
in 2023 for East Riding of Yorkshire and Hull city councils to tackle any >> risk
of "extreme right-wing narratives". A year earlier, in 2022, Hull councilors
had raised concerns that the Home Office was sending excessive numbers of >> migrants to local hotels. That same year, East Riding council attempted a >> legal challenge to block Home Office plans for migrant accommodation.
In 2024, Hull became the scene of protests centered on a migrant hotel in >> the
city. It was part of widespread unrest after Axel Rudakubana, the son of
Rwandan refugees, murdered three young girls in Southport. It later emerged >> that the killer had been referred to Prevent three times.
Pathways comes with material for teachers, who are urged to use the resource
to "demonstrate the local threat picture, concentrating specifically on
extreme right-wing activities. The project was funded by the Home
Office's Preventing Radicalisation Fund, which supports the Prevent
anti-extremism programme.
According to 2024 Home Office figures, Prevent received more referrals for >> right-wing radicalisation (19%) than Islamist (13%). MI5 stated in 2024 that
the threat of Islamist attacks accounted for 75% of its counter-terror
workload.
The game, designed by Shout Out UK (SOUK), as a media literacy organisation,
has been shared beyond Yorkshire to help other local authorities try to
tackle
extremism. Matteo Bergamini, SOUK's founder and CEO, said: "Teaching media >> literacy ensures that all those impacted by our programmes leave with
life-long tools and skills to safeguard themselves from these threats.
"Our Pathways game is designed for the local threat picture in collaboration
with the local authority and funded by the Home Office, to teach about the >> concept of extremism and radicalisation and illustrate the scope of online >> dangers and radicalisation routes. Games can be a fantastic and interactive >> way to engage young people in complex topics and showcase the support
available to them."
The effectiveness of Prevent has been questioned in recent years. In an
official review, Sir William Shawcross, its independent reviewer, said it >> had
become too focused on right-wing extremism. This focus was criticised in
2025,
when it emerged that Prevent saw concern about mass migration as a terrorist
ideology requiring intervention.
The Telegraph revealed that an online training course listed "cultural
nationalism" as a belief that could lead to a Prevent referral. This
included
the belief that Western culture is under threat from mass migration and
belief
that there is a lack of integration by certain ethnic and cultural groups. >> State concern over right-wing beliefs has led to civil servants being told >> to
monitor social media posts that spread concerns about migrants, including >> objections to new arrivals being given housing.
The advice was issued to the 6,000-strong Government Communications Service >> in
October during protests outside migrant hotels following the sexual assault >> of
a 14-year-old schoolgirl from Epping, Essex, by Hadush Kebatu, an Ethiopian >> migrant being housed at a local hotel.
A Home Office spokesman said: "Prevent has diverted nearly 6,000 people away
from violent ideologies, stopping terrorists and keeping our country safe. >> We
provide funding to local authorities to tackle a range of threats, including
Islamist extremism and the extreme right wing. These projects are designed >> to
target local radicalisation risks and are created and delivered
independently
of government."
East Riding of Yorkshire and Hull councils have been contacted for comment. >>
try to trap kids into outing themselves as opposed to unlimited
immigration.
On Jan 15, 2026 at 7:36:57 AM PST, "Rhino" <no_offline_contact@example.com> wrote:
On 2026-01-14 7:23 p.m., BTR1701 wrote:
This sounds like something straight out of Mao's Little Red Book. What the FThis program is beyond appalling. They are literally using tax money to
is happening to England?
(I hope posting about this doesn't get super70s' panties in a twist. Not >>> really, I hope they twist high and tight)
-----------------------------
https://www.telegraph.co.uk/news/2026/01/09/prevent-video-game-extremist/ >>>
A state-funded computer game is warning teenagers that they risk being >>> referred to a counter-terrorism programme if they question mass migration.
Pathways is an interactive game designed for 11- to 18-year-old pupils and
funded by Prevent, a Home Office programme for tackling extremism. Young >>> players are directed to help their in-game characters-- a white teenage boy
and girl-- to avoid being reported for "extreme Right-wing ideology" after
discussing migration online. Characters can face extremism referrals if they
choose to engage with groups that spread "harmful ideological messages" or
join protests against the "erosion of British values". Even researching >>> online
immigration statistics is portrayed negatively.
Other in-game pitfalls include sharing a video that claims Muslim men, >>> rather
than homeless veterans, are being given emergency accommodations. An in-game
meter monitors how extreme the character's behaviour is. Students who "lose"
the game may be given counseling to deal with "inappropriate ideological >>> thoughts" or referred to an anti-terrorism expert.
The game was developed with government backing by councils in East Yorkshire
over growing concerns about immigration and tensions about migrant
accommodation in their communities.
How the Game Works
School pupils asked to play Pathways must first choose their character, >>> either
a boy or girl named Charlie, who has recently joined college after leaving
school.
Charlie is described throughout the game using the pronoun "they" regardless
of the gender chosen. The game also makes a point of showing Charlie's home
life, where he eats dinner with his two progressive lesbian mothers. At one
point, Charlie visits his conservative father in a different town, which is
portrayed as only slightly better than a trip through Mordor.
Throughout the game, Charlie is faced with a number of choices and players
make decisions based on multiple-choice questions. These are marked red for
bad and green for good. The first is whether or not to download a video >>> shared
on a gaming platform: players are asked to choose between telling an adult;
discussing the video to find out more, or sharing it.
Then Charlie, who is outperformed by a black student at college, must decide
whether or not to accept his misfortune or blame immigrants for "stealing >>> jobs". After this, Charlie comes across a video that claims "Muslim men are
stealing the places of British veterans in emergency accommodation and the
government is betraying white British people who should "take back control
of
our country".
Charlie can scroll past it or engage directly with the post. Choosing to >>> engage leads to the message: "Unfortunately, Charlie didn't realise that >>> some
of the groups they were engaging with were actually illegal." He or she is
given the option to "find out more about the topic", but this research is >>> framed negatively. The character is shown being bombarded with research >>> papers, statistics, information about protests and other material regarding
the "replacement? of white people".
After this, he or she continues browsing and encounters "lots of harmful >>> groups who agreed with these sentiments". Charlie is asked to join a group
called Action for Britain, with the option of ignoring the request. He or >>> she
is later invited to attend a protest against "the changes that Britain has
been through in the last few years and the erosion of British values". The
character can decline, but if they attend, he or she is almost arrested and
learns that the protest seems "more about racism and anti-immigration than
British values".
After the player completes Pathways, a screen says: "Congratulations on >>> completing all the scenarios! Let's explore the consequences of your
character's choices and see what lies ahead."
Then, if Charlie has made moderately 'bad' choices, the character is
referred
to Prevent by a teacher. He or she is given counseling and attends workshops
to learn to "engage positively with ideology and the differences between >>> right
and wrong in expressing political beliefs".
If he or she has made more radical decisions, Charlie receives closer
attention, and is given specific counseling to deal with "inappropriate >>> ideological thoughts".
If Charlie has made all the red decisions, he or she is referred to Prevent
and Channel, a government scheme for those who "provoke terrorism concerns"
and given a mentor.
The Pathways game was designed for use in schools. It was originally
developed
in 2023 for East Riding of Yorkshire and Hull city councils to tackle any >>> risk
of "extreme right-wing narratives". A year earlier, in 2022, Hull councilors
had raised concerns that the Home Office was sending excessive numbers of >>> migrants to local hotels. That same year, East Riding council attempted a >>> legal challenge to block Home Office plans for migrant accommodation.
In 2024, Hull became the scene of protests centered on a migrant hotel in >>> the
city. It was part of widespread unrest after Axel Rudakubana, the son of >>> Rwandan refugees, murdered three young girls in Southport. It later emerged
that the killer had been referred to Prevent three times.
Pathways comes with material for teachers, who are urged to use the resource
to "demonstrate the local threat picture, concentrating specifically on >>> extreme right-wing activities. The project was funded by the Home
Office's Preventing Radicalisation Fund, which supports the Prevent
anti-extremism programme.
According to 2024 Home Office figures, Prevent received more referrals for
right-wing radicalisation (19%) than Islamist (13%). MI5 stated in 2024 that
the threat of Islamist attacks accounted for 75% of its counter-terror >>> workload.
The game, designed by Shout Out UK (SOUK), as a media literacy organisation,
has been shared beyond Yorkshire to help other local authorities try to >>> tackle
extremism. Matteo Bergamini, SOUK's founder and CEO, said: "Teaching media
literacy ensures that all those impacted by our programmes leave with
life-long tools and skills to safeguard themselves from these threats. >>>
"Our Pathways game is designed for the local threat picture in collaboration
with the local authority and funded by the Home Office, to teach about the
concept of extremism and radicalisation and illustrate the scope of online
dangers and radicalisation routes. Games can be a fantastic and interactive
way to engage young people in complex topics and showcase the support
available to them."
The effectiveness of Prevent has been questioned in recent years. In an >>> official review, Sir William Shawcross, its independent reviewer, said it >>> had
become too focused on right-wing extremism. This focus was criticised in >>> 2025,
when it emerged that Prevent saw concern about mass migration as a terrorist
ideology requiring intervention.
The Telegraph revealed that an online training course listed "cultural >>> nationalism" as a belief that could lead to a Prevent referral. This
included
the belief that Western culture is under threat from mass migration and >>> belief
that there is a lack of integration by certain ethnic and cultural groups.
State concern over right-wing beliefs has led to civil servants being told
to
monitor social media posts that spread concerns about migrants, including >>> objections to new arrivals being given housing.
The advice was issued to the 6,000-strong Government Communications Service
in
October during protests outside migrant hotels following the sexual assault
of
a 14-year-old schoolgirl from Epping, Essex, by Hadush Kebatu, an Ethiopian
migrant being housed at a local hotel.
A Home Office spokesman said: "Prevent has diverted nearly 6,000 people away
from violent ideologies, stopping terrorists and keeping our country safe.
We
provide funding to local authorities to tackle a range of threats, including
Islamist extremism and the extreme right wing. These projects are designed
to
target local radicalisation risks and are created and delivered
independently
of government."
East Riding of Yorkshire and Hull councils have been contacted for comment.
try to trap kids into outing themselves as opposed to unlimited
immigration.
And why should that even be something that a kid shouldn't think or feel in the first place without fear of being called a terrorist by the government?
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