I know some folks are totally against AI being used in the BBS world. I ha two doors that use AI, one is AI-WX Weather that will give you an AI gener synopsis of the weather data you've requested (7 day forecast, precip fore on top of real time sixel radar. The other door is Quantasia and it is an chat assistant. Quantasia is hard to classify because it can be a chat assistant or something else entrirely based on the prompt you use to set u each of the 32 available slots. I have a 70's Music Trivia, Sysop Mentor, ChatGPT, Claude, Grok, etc.
Great work! Im not against AI usage at all. When used as a tool its awesome. And I think your AI-WX is great, if AI enhances the mod thats the way to go!
In games the AI can add atmosphere, stories, etc. Which will greatly enhance the depth if done right.
What I do have a issue with is peepz releasing untested slob build with AI. New releases every two minutes, no codebase checks or profound understanding of the code at all.
Having AI help build a cool door/mod, awesome. Just make sure it works, is tested thoroughly, avoids edge case issues, bleh bla etc.
Been coding for decades and I can state my efficiency went through the roof with AI agents. I do have to steer it in the direction I want, I cant count the amount of times slob came out of its generated code.
For my Catan game, I started building it 2 years ago. Without AI - build all the tile generation, map movement, board logic, client/server protocol. Last months with AI I flew through the ruleset and achieved a release state.
Been holding off a release because I am stress testing every aspect of the game and protocol communication between server/client.
/rant-- to each their own, if one feels right releasing anything with AI go for it. If there is a market for the release it will be used :).
oP!
... Eat any good books lately þ Q
--- Mystic BBS v1.12 A49 2024/05/29 (Linux/64)
* Origin: TheForze - bbs.theforze.eu:23 (21:3/126)