• Deadline 2025 Demo Party

    From Adept@21:2/108 to All on Tue Oct 7 18:24:52 2025
    I enjoyed being a sofa scener for the Deadline 2025 demo party, in Berlin, though I didn't wind up watching the demo competition that wrapped up after 3a local time.

    It's interesting on my level of engagement with it, as after a while my brain kinda felt overloaded, and I did other things. Which I probably would have done in person, too, but with juggling or socializing. And possibly still would have felt overloaded.

    Anyway, I did have a remote entry in the Textmode Graphics compo: demozoo.org/graphics/378251/

    The theme of the party was "B-Movie", and I was attempting to draw a femme fatale. It was the first time I've done a work of any size using iCE colors, which is why I'm not posting it somewhere on FSXnet.

    It placed 17th of 20th, and I... really have no idea why. I'm assuming a combo of remote entry, people just liking Petscii/Commodore/Amiga stuff more, people not liking an oversex'd entry, people not knowing me, and, for all I know, people not liking me.

    I think there might also have been some display troubles at the party, but I didn't see it in the feed, so I think what I heard may have been about something else.

    It was one of the last entries shown, too.

    Anyway, there were plenty of nice entries, and I'll give a special shout out to Revengeday, with a solid 6th-place entry (demozoo.org/graphics/378253), who directly mentioned coming from a BBS background, and who made it to the party.

    I don't know if they're on here, though.

    Regardless, this was the first time I more-directly followed Deadline, and maybe one day I'll add it as a demo party I actually make it to, if Essen Spiel (boardgame convention) doesn't get in the way.

    Anyone else up to anything interesting on a creative project?

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    * Origin: Storm BBS (21:2/108)
  • From Mindsurfer@21:3/119 to Adept on Wed Oct 8 11:02:32 2025
    Re: Deadline 2025 Demo Party
    By: Adept to All on Tue Oct 07 2025 18:24:52

    I enjoyed being a sofa scener for the Deadline 2025 demo party, in Berlin, though I didn't wind up watching the demo competition that wrapped up after 3a local time.
    it was really late. i remember falling asleep and when i woke up again, they were still streaming :-p
    i always try to find someone to have a chat with while watching demo party live streams. join me in MRC or in irc.libera.chat #demoscene if you like.

    It's interesting on my level of engagement with it, as after a while my brain kinda felt overloaded, and I did other things. Which I probably would have done in person, too, but with juggling or socializing. And possibly still would have felt overloaded.

    Anyway, I did have a remote entry in the Textmode Graphics compo: demozoo.org/graphics/378251/

    The theme of the party was "B-Movie", and I was attempting to draw a femme fatale. It was the first time I've done a work of any size using iCE colors, which is why I'm not posting it somewhere on FSXnet.
    not to bad! it is a big one, over multiple standard size screens.
    i know i could not create such an ansi artwork. all i doo is playing around with text and big letters and stuff =)

    It placed 17th of 20th, and I... really have no idea why. I'm assuming a combo of remote entry, people just liking Petscii/Commodore/Amiga stuff more, people not liking an oversex'd entry, people not knowing me, and, for all I know, people not liking me.

    Maybe it is not Scene-ish enough. No idea. Well, yeah. It could be that the other artists are better connected in the scene and get more votes that way, or as you said were there in person. Or your entry was not perceived as stylish or "cool" enough. who knows!

    They should offer online voting, just for reference, not for official results. But it would be interesting if the online votes would differ alot from the votes of the participants that have been right there live and in person.

    Anyway, there were plenty of nice entries, and I'll give a special shout out to Revengeday, with a solid 6th-place entry (demozoo.org/graphics/378253), who directly mentioned coming from a BBS background, and who made it to the party.
    i think as small of a scene as demoscene and bbs scene are, it can't hurt to push and help each other out where we can.

    Anyone else up to anything interesting on a creative project?
    i have good intentions of becoming creative again ;) =) LOL

    Mindsurfer
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  • From Adept@21:2/108 to Mindsurfer on Wed Oct 8 15:57:14 2025
    it was really late. i remember falling asleep and when i woke up again, they were still streaming :-p

    Oof, yeah. I kinda got that at Revision and Evoke, where I attended, but fell asleep at some point, because late and tired.

    With Deadline, I went to sleep during the scroller compo, as that was at 1a, I think.

    i always try to find someone to have a chat with while watching demo
    party live streams. join me in MRC or in irc.libera.chat #demoscene if
    you like.

    Nice! And, yeah, I've oftentimes gotten on to MRC for previous demo parties, as it's nice to watch them with a BBSing audience. There's a solid crossover between demosceners and BBSers, but less than I might have guessed previously.

    not to bad! it is a big one, over multiple standard size screens.
    i know i could not create such an ansi artwork. all i doo is playing around with text and big letters and stuff =)

    I've never considered myself much of an artist, figuring that most of this is developed skill.

    And I still have a ways to go on the skill aspect, too.

    But, yeah, I thought I executed this one fairly well, and that height made it take a while to get it done.

    that way, or as you said were there in person. Or your entry was not perceived as stylish or "cool" enough. who knows!

    Yeah. I know, in the end, it doesn't particularly matter, and that entering, making something, improving skills, and so on are the important bits.

    But it'd be nice to make the results screen, at some point.

    Not that I think my skills are up there with some of the greats of the scene, but I do feel as though Luisa's quickly-made, but winning ANSI is something that I _should_ be able to beat at some point.

    Well, assuming that voting was done completely blind.

    My artistic skill and talent are unlikely to reach Luisa's level in general, though, and that's perfectly reasonable.

    Not to whine too much; I have also voted for people I like, and voted against a person who... was not pleasant to be around, so my complaints are more because it _so_ underperformed what I was guessing it'd do.

    They should offer online voting, just for reference, not for official results. But it would be interesting if the online votes would differ
    alot from the votes of the participants that have been right there live and in person.

    For what it's worth, people could write in for remote vote keys, ahead of the party. I did so, but I did it because I wanted to be able to submit something.

    And I had been working on it with the idea that there was a reasonable chance that I'd actually end up at the party. So I wanted to submit it because it was on-theme, and who knows when I'd find the work to be appropriate to submit later?

    i think as small of a scene as demoscene and bbs scene are, it can't
    hurt to push and help each other out where we can.

    Yeah, absolutely. These are definitely subcultures. The most famous demosceners are not remotely famous once they leave a demo party, and as interesting as the hobbies are, there's nothing about them, at this point, that's profitable.

    Honestly, it's amazing how much work people put into these things, whether it's in the time and effort in creating stuff, or all the orga work.

    Anyone else up to anything interesting on a creative project?
    i have good intentions of becoming creative again ;) =) LOL

    Hah! Yeah, always the problem.

    And, hey, since most of my recent output has been because of planning for a demo party...

    Regardless, hopefully your good intentions lead to something _eventually_.

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  • From Mindsurfer@21:3/119 to Adept on Wed Oct 8 23:03:16 2025
    Re: Re: Deadline 2025 Demo Party
    By: Adept to Mindsurfer on Wed Oct 08 2025 15:57:14

    i could not create such an ansi artwork. all i doo is playing around with
    text and big letters and stuff =)

    I've never considered myself much of an artist, figuring that most of this is developed skill.

    It just takes time, alot of repetition, a bit of talent and maybe some tutorials (or a teacher). but most artforms takes time and disciplin to master. And you might see your own work completely different compared to how someone else sees it.

    And I still have a ways to go on the skill aspect, too.

    Thats ok. As said, if there is some talent, it just takes time an repetition to get better at something. Many people don't even take the first step and start learning an art skill.

    But, yeah, I thought I executed this one fairly well, and that height made it take a while to get it done.

    My artistic skill and talent are unlikely to reach Luisa's level in general, though, and that's perfectly reasonable.

    well, you never know. Its maybe better not to compare yourself to much with someone else, but try to find your own style.

    For what it's worth, people could write in for remote vote keys, ahead of the party. I did so, but I did it because I wanted to be able to submit something.

    Oh really! i wish i knew. i went to their voting page during the live stream and saw that you need to have a key that you had to obtain at the party in person.

    i think as small of a scene as demoscene and bbs scene are, it can't hurt
    to push and help each other out where we can.

    Yeah, absolutely. These are definitely subcultures. The most famous demosceners are not remotely famous once they leave a demo party, and as interesting as the hobbies are, there's nothing about them, at this point, that's profitable.

    Yep, there is not really any money to be made in the context of our scenes :) No big partnerships for Ads or something =)

    Honestly, it's amazing how much work people put into these things, whether it's in the time and effort in creating stuff, or all the orga work.

    Exactly! Thats really remarkable!

    Regardless, hopefully your good intentions lead to something _eventually_.

    i always had fun making music digitally, with a DAW but never released anything. But i have not made anything new in years.
    Thatswhy i try to get used to making SID music, but i am used to work "visually". I'm also a visual learner.

    Seeing the waveforms and using the mouse and a midi keyboard. But programs like goattracker or cheesecutter are completely non "visual" in the way they work. Quite abstract. Just alot of numbers and letters, even in the instrument editor etc.

    So you can't just use those trackers intuitively. Almost always a Text based User Interface (TUI). It is a bit complicated but i'm sure i can learn that and get it into my head. at least i gonna try. =)

    Mindsurfer
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  • From Adept@21:2/108 to Mindsurfer on Thu Oct 9 09:31:59 2025
    master. And you might see your own work completely different compared to how someone else sees it.

    Yeah, I do try to keep that in mind. Especially with my perceived favoritism toward petscii; people grew up being exposed to different things, and while I grew up with BBSs, I did not grow up with any computer from Commodore, and even my Amiga exposure has been from whatever things I see from the demoscene.

    And that different exposure means something.

    well, you never know. Its maybe better not to compare yourself to much with someone else, but try to find your own style.

    Oh, I'm aware on that one, and have kind of resisted training certain ANSI skills because of having the BBS-influenced style in what I make.

    But I was comparing to Luisa because she works in the industry, has done more art stuff than I will likely _ever_ do, and has skills well beyond ANSI. It's not a comparison where I'm thinking negatively about my own skills; it's that she's skilled in areas and quantities that are not reasonably _possible_ for me.

    I don't feel worse about that; it's like with my juggling skills. I am very good at it. If I walk into some place with 300 people and it's not a juggling convention, I work under the assumption that I'm the best juggler there.

    But there are a _lot_ of jugglers out there with skills that I could never hope to approach, even if they're 20 years older than me. Even if there might very well be a trick or two that I can do that they (currently) can't.

    Oh really! i wish i knew. i went to their voting page during the live

    Yeah, I was only aware of it because of having seen an announcement about it in the Discord channel on the Demoscene server.

    (And I know a variety of people who'd never make it to Discord servers, for reasonable reasons.)

    Thatswhy i try to get used to making SID music, but i am used to work "visually". I'm also a visual learner.

    Weirdly, when you say that, I tend to think of tracking as _being_ very visual. Because it's not as imprecise as a lot of music, where you have to feel a beat or something -- you just see when the sample will start playing, and what relative pitch it'll have.

    programs like goattracker or cheesecutter are completely non "visual" in the way they work. Quite abstract. Just alot of numbers and letters,
    even in the instrument editor etc.

    Still, I could see how it could have a challenging learning curve, all the same.

    When I've played around with music things, I've used OpenMPT (made by SagaMusix, who is a famous demoscener), and so I view that as the default.

    But not like I'm good with it, especially with all the extra features he's built into it.

    Though, with making music things, at this point I think I only want stuff because I need it for some demo that I hope to eventually get around to creating.

    Realistically, "find someone else to make the music" is the option I should choose, but getting music that matches up with whatever storyline I was going for would be the challenge.

    So you can't just use those trackers intuitively. Almost always a Text based User Interface (TUI). It is a bit complicated but i'm sure i can learn that and get it into my head. at least i gonna try. =)

    Good luck! And, yeah, that steep part of the learning curve is always hard to get passed. And it's never quite certain if it's worth the effort, until you're passed it.

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