On 2/14/26 12:14 PM, Nightfox wrote:
zh> The game uses a moving mapping system similar to Arrow Bridge or LORD2.
zh> Enemies are randomly generated, as are events. There are quests, npcs,
zh> objects, items, "spells", terminal access, and other things to interact
zh> with. There is no 'daily limit' on moves like other BBS games used to
zh> limit daily actions.
It sounds interesting. From the name, it sounded like something that might be based on the movie Office Space (1999), but from the description, it sounds like it's not?
Nightfox
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It has some references to the movie with a few quest lines, some npc
texts, objects, etc, but the story (from what story there is so far)
takes place in a multiple story office building.
Things start out office-normality, funny fights, first weapon is an
Amazon Basics Keyboard, office humor. As I have progressed in the map
design floor three starts some of the weird out of place things
introducing more "sci-fi"-ish things.
I plan on adding many ARG elements as well. Using terminals in the game
to post messages to other players, getting "encryption codes" from
events or NPCs to "decrypt".
I don't have a perfectly fleshed out story theme yet, but it's growing.
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