Re: Clearing Houz Update BBS details
By: Mindsurfer to deon on Fri Aug 08 2025 10:29 am
Howdy,
i also added
my data line number in the Clearing Houz web-interface, since i have an analog modem connected. not sure if that needs extra flags. here is an example connect string when connecting to that modem (CONNECT 19200/ARQ/V32/LAPM/V42BIS). it is a 57600 USRobotics modem, but due to voip limitations max speed should be at around 30000.
I dont recall if I have included the phone number in the nodelist segment updates each week (and I'm not near my system to check) - is it included?
I do know that I havent enabled any way of including modem flags (since most folks dont use modems anymore, I didnt bother with that part of the nodelist segment routines in clrghouz).
the modem connection will first show a screen that goes to the BBS (on port 3023) after button F (for Funtopia) is pressed or if for 10 seconds no button has been pressed, it will route the call to port 24554, to the mailer. The analog modem connection to the mailer should work in theory but is yet untested within a real mailer-call scenario.
Im not sure that this would work(?) - I'm not aware of any mailer that speaks binkp down an (unreliable) serial connection. (I use "unreliable" as line noise was always a problem with modems - and could be interpretted by 1 side as gibberish line data - but the modem transfer protocols had CRC's that detected that and triggered resends).
Thinking about it, some binkp implementations can include CRC checks (MBSE comes to mind) - I havent implemented that either in binkp (was planning on doing it, as there are some mailers that do CRC processing - I just havent figured it out, nor had time to figure it out).
That said, clrghouz does support EMSI/Zmodem - so if your modem answered to a zmodem mailer, then you could get mail that way (but that is also problematic, zmodem doesnt work well when 1 direction of comms is at a different speed to the other - which is often the problem with zmodem implmentations over TCP).
...лоеп
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* Origin: I'm playing with ANSI+videotex - wanna play too? (21:2/116)