• Re: Retro Games

    From Jimmy Anderson@21:3/122 to Nightfox on Fri May 5 21:15:00 2023
    Nightfox wrote to Jimmy Anderson <=-

    Re: Re: Retro Games
    By: Jimmy Anderson to Nightfox on Fri Mar 24 2023 08:22 pm

    Goldeneye is on XBox now :-)

    I've never played Goldeneye, but I've always heard it was a popular N64 game.

    It is - and one of the original FPS - first one with multiplayer I
    THINK - but not sure...




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  • From Nightfox@21:1/137 to Jimmy Anderson on Fri May 5 23:22:23 2023
    Re: Re: Retro Games
    By: Jimmy Anderson to Nightfox on Fri May 05 2023 09:15 pm

    Goldeneye is on XBox now :-)

    I've never played Goldeneye, but I've always heard it was a popular
    N64 game.

    It is - and one of the original FPS - first one with multiplayer I
    THINK - but not sure...

    If you consider all platforms (not just N64 or console), Doom (1993) had multi-player support. Heretic (1994, for PC) also had multi-player, from what I remember.

    Nightfox
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  • From Abbub@21:2/145 to Nightfox on Sat May 6 07:57:50 2023
    If you consider all platforms (not just N64 or console), Doom (1993)
    had multi-player support. Heretic (1994, for PC) also had
    multi-player, from what I remember.

    Yeah, I was going to reply to this but then I figured I'd wait and see if someone else already had. Goldeneye *might* be the first multiplayer on console, but it's definitely not the first multi-player FPS. Depending on how far you want to stretch the definition of FPS, that *might* be Midi Maze on
    the Atari ST, which dates back to the late 80s.

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  • From Arelor@21:2/138 to Jimmy Anderson on Sun May 7 16:34:45 2023
    Re: Re: Retro Games
    By: Jimmy Anderson to Nightfox on Fri May 05 2023 09:15 pm

    I've never played Goldeneye, but I've always heard it was a popular N64 game.

    It is - and one of the original FPS - first one with multiplayer I
    THINK - but not sure...


    The game was fine but controls were lacking, even for its day. If you picked the midget character for multiplayer you were at an advantage because many players had trouble moving the aim down to shoot at you. Oh, the memories...

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  • From Darklord@21:3/171 to Abbub on Fri May 12 16:23:28 2023
    On 06 May 23 07:57:50 Abbub wrote...

    If you consider all platforms (not just N64 or console), Doom
    (1993) had multi-player support. Heretic (1994, for PC) also had multi-player, from what I remember.

    Yeah, I was going to reply to this but then I figured I'd wait and
    see if someone else already had. Goldeneye *might* be the first
    multiplayer on console, but it's definitely not the first
    multi-player FPS. Depending on how far you want to stretch the
    definition of FPS, that *might* be Midi Maze on the Atari ST, which
    dates back to the late 80s.


    To which Darklord replies...

    Glad you mentioned Midi Maze. I was going to if you hadn't. :)

    Something like 16 Atari ST's, chained together by MIDI and all trying to
    kill each other - perfect fun!

    The box cover said it perfectly "Put on a happy face" but the "put on"
    was crossed out and had "Kill" written in. The players avatars were round
    happy faces in the game, to put that in perspective.

    Great stuff, good times. Huge Atari ST fan here - still have a handful
    and run The DarkForce! BBS on an Atari Mega ST4. :)

    Power without the Price! / Have you played Atari today?

    Righteousness incorporated... :D


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  • From Commodore Clifford@21:3/171 to Darklord on Sat May 13 07:36:56 2023
    On 12 May 23 16:23:28 Darklord wrote...

    The box cover said it perfectly "Put on a happy face" but the "put
    on" was crossed out and had "Kill" written in. The players avatars
    were round happy faces in the game, to put that in perspective.

    Great stuff, good times. Huge Atari ST fan here - still have a
    handful and run The DarkForce! BBS on an Atari Mega ST4. :)

    To which Commodore Clifford replies...

    I think everyone knows about our AtariNess by now. :) But we have to
    keep spreading the word, right? Actually from what I remember, I think
    the 8-bit version of MIDI Maze is actually compatible? I'm guessing the FujiNet setup for it wouldn't work (since it isn't a physical MIDI) but
    if you have actual MIDI hardware for the 8-bit I'm pretty sure you can
    have the STers and 8-bitters together.

    So the final showdown at last!

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  • From Darklord@21:3/171 to Commodore Clifford on Mon May 22 00:02:08 2023
    On 13 May 23 07:36:56 Commodore Clifford wrote...

    To which Commodore Clifford replies...

    I think everyone knows about our AtariNess by now. :) But we have to
    keep spreading the word, right? Actually from what I remember, I
    think the 8-bit version of MIDI Maze is actually compatible? I'm
    guessing the FujiNet setup for it wouldn't work (since it isn't a
    physical MIDI) but if you have actual MIDI hardware for the 8-bit I'm pretty sure you can have the STers and 8-bitters together.

    So the final showdown at last!

    To which Darklord replies...

    Well, here's what a quick google search revealed:

    https://gamicus.fandom.com/wiki/MIDI_Maze


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  • From Commodore Clifford@21:3/171 to Darklord on Sun May 28 12:53:16 2023
    On 22 May 23 00:02:08 Darklord wrote...

    Well, here's what a quick google search revealed:

    https://gamicus.fandom.com/wiki/MIDI_Maze

    To which Commodore Clifford replies...

    Ok, so it does work.

    I wonder if that Con of the North is still a thing? We have offices in Minnesota, so maybe I can figure out a way to expense it. :)

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  • From Darklord@21:3/171 to Commodore Clifford on Sun May 28 23:03:34 2023
    On 28 May 23 12:53:16 Commodore Clifford wrote...

    To which Commodore Clifford replies...

    Ok, so it does work.

    I wonder if that Con of the North is still a thing? We have offices
    in Minnesota, so maybe I can figure out a way to expense it. :)

    To which Darklord replies...

    Not a clue but I'm getting a mental image of us barging in, packing about
    a dozen SC1224 monitors 'n ST's. Yeah! When they ask for an explanation
    (as we're stringing MIDI cables), we just tell them to think early (real early!) token ring... :)


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    Dark><Lord
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  • From Commodore Clifford@21:3/171 to Darklord on Mon May 29 07:47:34 2023
    On 28 May 23 23:03:34 Darklord wrote...

    Not a clue but I'm getting a mental image of us barging in, packing
    about a dozen SC1224 monitors 'n ST's. Yeah! When they ask for an explanation (as we're stringing MIDI cables), we just tell them to
    think early (real early!) token ring... :)

    To which Commodore Clifford replies...

    Uh, guys... this is a snowshoe salesmen convention......

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  • From Darklord@21:3/171 to Commodore Clifford on Tue May 30 00:10:06 2023
    On 29 May 23 07:47:34 Commodore Clifford wrote...

    To which Commodore Clifford replies...

    Uh, guys... this is a snowshoe salesmen convention......

    To which Darklord replies...

    Or that...'cause I'm sure they would totally fall for that explanation,
    ya know? :)



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